Kindergarten      02/21/2021

Outdoor games with children of primary preschool age - Timofeeva E.A. Card file of outdoor games for preschool children Outdoor games for young children

Purpose: to form the ability to walk and run in all directions, without bumping into each other; learn to act on a signal.

Game progress: Children sit on chairs. The teacher says "Sunshine!". Children walk and run around the room in different directions. After the owls "Rain!", They run to their places. The game can take place with musical accompaniment. After the game is well mastered, words can be replaced with sound signals.

Sparrows and car

Purpose: to form the ability to move in different directions without bumping into each other; improve the ability to respond to a signal, develop orientation in space. Game progress: Children sit on chairs on one side of the hall. These are "sparrows" in nests. On the opposite side is the teacher. He represents a car. After the teacher’s words “Sparrows flew”, the children rise from their chairs, run around the room, waving their arms. At the signal of the teacher: “Car!”, The children run away to their chairs. After the game is mastered by children, sound signals can be used instead of words.

Purpose: to form the ability to walk and run one after another in small groups, first holding on to each other, then not holding on; learn to start moving and stop on a signal.

Game progress: First, a small group of children is involved in the game. At first, each child holds on to the clothes of the person in front, then they move freely one after another, moving their arms, imitating the movements of the wheels. The role of the locomotive is first played by the educator. Only after repeated repetitions, the role of the leader is entrusted to the most active child. The game is more emotional with musical accompaniment.

Where does the bell ring?

Purpose: to develop an eye, auditory orientation, the ability to navigate in space.

Game progress: Children stand on one side of the hall. The teacher asks them to turn away. At this time, another adult, hiding, rings a bell. Children are invited to listen to where the bell rings and find it. The children turn and walk towards the sound. You need to ring the bell loudly at first, then lower the sound.

colored cars

Purpose: to consolidate knowledge of color, improve orientation in space, develop a reaction

Game progress: Children are placed at the edges of the hall, they are cars. To each his own colored circle. The teacher is in the center of the hall, in his hands he has three colored flags. He picks one up, children with a circle of this color scatter around the hall in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc. The game is more emotional with musical accompaniment.

Aircraft

Purpose: to form the ability to move in different directions without bumping into each other; learn to act on a signal.

Game progress: Before the game it is necessary to show all game movements. Children stand on one side of the playground. The teacher says “Ready to fly. Start the engines!" Children make rotational movements with their hands in front of the chest. After the signal "Let's fly!" spread their arms to the sides and scatter around the room. At the signal "To land!" The players go to their side of the court. The game is more emotional with musical accompaniment.

Mainur Nikolaevna Litvin
Outdoor games for younger children preschool age

Outdoor games for children of primary preschool age

On the playground, a cord is stretched at a distance of 3-5 m from the ground. A butterfly is tied to it so that it is above the outstretched arms of the child. The teacher invites the children to jump up and hit on their hands. The height of the tied balls is adjustable depending on the height children and their opportunities. The teacher makes sure that the children, bouncing, touch the ball with both hands (in order to evenly load the muscles of the shoulder girdle). The teacher makes sure that the children, bouncing, touch objects alternately with their right and left hands.

2. My cheerful, sonorous ball.

Children stand in a circle or semicircle. The teacher takes a big ball, hits it with his hand and says text:

My cheerful, sonorous ball,

Where did you run off to?

Yellow, red, blue,

Don't chase you!

Then he puts the ball down and invites the children to jump like a ball.

3. "A gray bunny is sitting"

Target: accustom children listen to the poem, understand the content and perform actions in accordance with the content.

Material: bunny masks. move games: Children sit on chairs, on a signal educator: "Run in a circle"- all the children gather in a circle. Children, together with the teacher, recite verses and make movements that illustrate the text.

1. A gray bunny sits, he moves his ears

Like this, like this, he moves his ears

2. It’s cold for a bunny to sit, you need to warm up your paws

Clap, clap, clap, clap, you need to warm up your paws,

3. Bunny is cold to stand, the bunny needs to jump,

Hop-hop, jump-hop, the bunny needs to jump.

4. Someone scared the bunny, the bunny jumped ... and ran away.

4. "Through the Brook"

Two lines are drawn on the site at a distance of 15-20 cm - this is a stream. IN

indoors, you can put two cords on the floor at the same distance. Several

children are offered to come closer to the stream and jump over it, pushing off

two legs at once.

Instructions for carrying out. The teacher can tell the children that the stream is deep,

At the same time, the exercise can be performed by 4-5 children. The distance between the lines is

gradually increase to 30-35 cm. The teacher makes sure that the children are stronger

kicked off and landed softly, bending their knees.

5. "BIRDS AND RAIN"

We take a disk with a recording of sounds nature: birdsong, rain sound, sounds

forests. You can make your own collection from individual discs.

For small children games the composition should last 5-7 minutes.

For example, in this order: forest sounds, voices

birds, then the sound of rain and wind, again birds and again rain.

It is good to play this game after the end of the performance, when the kids

sat up and want to move immediately. Since the performance usually

wild animals are involved, then we can say that the main character ran away

home, in the woods.

“There are also birds in the forest. Show me how they swing their caps

and run around the room. "Oh, it's raining! Hide in the house!” Pens

fold over your head with a house and squat. (Rain recording in progress).

“The rain is over, you can fly again” (bird entry). And so we continue

until the recording ends or gets bored.

We develop rhythm, motor activity.

Methodical collection "Games for primary school students"

Teacher physical education- Sazonov Alexey Sergeevich
School - MBOU lyceum No. 26, Shakhty, Rostov region

Collection of outdoor games for children of primary school age.

INTRODUCTIONThis collection includes outdoor games that can be used on sports activities and during walks in kindergarten, at physical education lessons in primary school, as well as in the preparation of various scenarios for sports holidays in the form of competitions and relay races. In the first part of the collection you can find games of any orientation, both for the hall and for the sports ground. Many games can be included in the calendar-thematic planning as outdoor games in cross-country training, track and field training, gymnastics and when planning the variable part of the work program.
The second part of the collection presents only those games that were included in my calendar-thematic planning for physical education for grades 1-4 (3 hours).

FIRST PART

grandpa horn
By purpose and character, it is a kind of game "Trap".
Two lines are drawn on the playground at a distance of 10-15 m. A circle with a diameter of 1-1.5 m is drawn between them in the middle to the side.
From among the players, a leader is chosen (“fifteen”), but he is called “grandfather-horn”. He takes his place in the circle. The rest of the players are divided into two teams and stand in their houses behind both lines.
The driver loudly asks: “Who is afraid of me?”
Playing children answer him in chorus: “No one!”
Immediately after these words, they run from one house to another across the playing field, saying:
"Grandfather-horn,
Eat a pie with peas!
Grandfather-horn,
Eat a pie with peas!”
The driver runs out of his house and tries to “spot” (touch with his hand) the running players. The one whom the driver "tarnishes" goes with him to his house-circle.

Don't drop the ball
Purpose of the game: learning in a playful manner jumping and running, agility and coordination of movements.
On the playground, two parallel lines are drawn at a distance of 4-6 m (depending on the age of the children playing).
Playing children are divided into 3-4 teams with an equal number of participants. Teams line up in a column at the first line at a distance of 1.5 m from each other. Every standing first receives the ball and pinches it between the legs.

Free place
The purpose of the game: the development of speed qualities, dexterity, attention.
A leader is chosen from among the players. The rest of the children stand in a circle, also outlining a small circle (40 cm in diameter) around their legs. The driver runs up to one of those standing and touches him with his hand. After that, the driver runs in one direction, and the player in the other. Each of them tends to go around the circle faster and take the vacant place. The remaining of the two without a place becomes the driver, and the game continues.

OUTDOOR GAMES

FOR CHILDREN OF YOUNGER PRESCHOOL AGE

edited by M.A. Vasilyeva, V.V. Gerbovoy, T.S. Komarova, etc.)

CAT AND MICE ( II junior group)

Tasks:

To develop in children the ability to perform movement on a signal.

Practice running in different directions.

Description:

Children - "mice" sit in minks (on chairs along the wall).

In one of the corners of the site sits a "cat" - a teacher. The cat falls asleep and the mice

run around the room. The cat wakes up, meows, starts catching mice that run

in minks and take their places. When all the mice return to their burrows, the cat once again passes

around the hall, then returns to his place and falls asleep.

Rules:

    The teacher makes sure that all the children run out of the holes.

    The teacher can use in the game - a cat - a toy.

Options :

Mice jump over a stream, overcome obstacles, go along the bridge.

art word :

The cat did not find mice and went to sleep,

As soon as the cat falls asleep, all the mice run out!

BIRDS AND CAT ( II junior group)

Tasks:

To develop determination in children, to exercise in running with dodging.

Description:

A circle is drawn on the ground (diameter - 7 m) or a cord is placed, the ends of which are tied.

IN The sponsor chooses one player who becomes in the center of the circle.

It's a cat. The rest of the children - birds, are outside the circle. The cat is sleeping. The birds are flying in

V circle. The cat wakes up, sees the birds and catches them. All the birds are in a hurry to fly out of the circle,

That,who was touched by the cat while he was in the circle is considered to be caught, goes

to the middle of the circle. When the cat catches 2-3 birds, the teacher chooses a new one.

cat. Birds caught earlier join the players.

Rules:

  1. The cat catches birds only in a circle.

    The cat can only touch the birds, but not grab them.

Options :

Birds fly onto the gymnastic wall; second cat is introduced, cat

crawls under the collars, the arc.

HOT AND CHICKENS ( II junior group)

Tasks:

To develop in children the ability to perform movements on a signal, exercise in running in

in different directions and in climbing.

Description:

Children depict chickens, and the teacher - a hen.

On one side of the site there is a fenced place - a house where there are chickens with a mother hen

(a rope is pulled between the uprights at a height of 50 cm from the floor). Sideways, aside

the "big bird" is placed. The mother hen crawls under the rope and goes in search of

stern. She calls the chickens - "ko-ko-ko." At the signal, all the chickens crawl under the rope,

run to the mother hen and walk with her on the floor of the playground. The teacher says - "big bird",

all the chickens run home.

Rules:

    At the call of the mother hen, all the chickens run out of the house, crawling under the rope.

    At the signal "big bird" chickens should return home

Options :

Chickens climb onto a perch - a bench, 2 cords are pulled at a distance

from each other, the role of the mother hen is entrusted to the children themselves.

Catch a mosquito ( II junior group)

Tasks:

To develop in children the ability to coordinate movements with a visual signal, to exercise children

jumping (jumping in place).

Description:

The players stand in a circle, at arm's length, facing the center.

The teacher is in the middle of the circle. He holds in his hands a rod with a length of 1-1.2 meters

with a cardboard mosquito tied on a cord. Cord length - 50 cm. The teacher circles

rod, "circling a mosquito", a little higher than the heads of the players. When the mosquito flies over

head, the child bounces, trying to catch it. The one who catches the mosquito

says "I got it!". Then the teacher circles the circle again with a rod.

Rules:

    You can catch a mosquito only with both hands and bouncing on two legs.

    You need to catch a mosquito on the spot.

Options :

You can run ahead, holding a rod with a mosquito in your hands, the children run to catch up with him.

BRING THE BALL ( II junior group)

Tasks:

To develop in children the ability to perform movement on a signal (on the word of the educator),

observation, quick wit (choose the ball that is more convenient to take).

Exercise children in running in a certain direction.

Description:

Children sit on chairs along the wall. At a distance of 3-4 steps from those sitting, a line is drawn,

behind which, according to the appointment of the teacher, 5-6 children become with their backs to those sitting. Near

they are worth the educator. In his hands he has a box with small balls, by number

standing children. "One, two, three - run!" - the teacher says and throws all the balls forward

from the box. Standing children run after the balls, each one catches up with one of the balls, runs with

them to the teacher and puts it in a box. Then the children sit down in their places, and beyond the line

becomes another group. The game ends when all the children run after the ball.

Rules:

    You can run after the ball only after the word "run".

    Only one ball needs to be lifted and placed in the box.

Options:

Who will bring the ball faster, overcoming the obstacle through the stuffed log.

MICE IN THE PANTRY ( II junior group)

Tasks:

To develop in children the ability to perform movements on a signal. Practice crawling

on the run.

Description:

Children - mice sit in minks, on benches. On the opposite side of the site

a rope is stretched at a height of 50 cm. This is a pantry. A cat sits on the side of the players -

educator. The cat falls asleep, the mice run to the pantry. Penetrating into it, they bend down,

not to hit the rope. There they sit down and seem to gnaw on crackers or

other products. The cat wakes up, meows and runs after the mice. mice run away

into minks. Returning to the place, the cat falls asleep and the game resumes.

Rules:

    Mice can run to the pantry only when the cat is asleep.

    Mice can return to their burrows only after the cat wakes up and meows.

Options :

The mice crawl under the arc, running into the minks, the second cat is introduced.

SPROWS AND A CAR ( II junior group)

Tasks:

To develop in children the ability to perform movements on a signal. Practice running in

different directions and jumps.

Description:

The boundaries of the site are marked with flags. At one end of the site on the benches are sparrows.

At the other end is a place for a car - a garage. Automobile -

educator. "Sparrows are flying out of the nest!" - the teacher says, and the children begin

run in different directions, raising your arms to the sides. A car appears.

Sparrows are frightened and fly away to their nests. The car is returned to the garage.

Rules:

    Can't run out of bounds

    Fly out of the nest only at the signal of the educator.

    Return to the nests when the car appears.

Options :

For children depicting cars in the game, give a steering wheel or flags in their hands. sparrows

can fit in nests - circles drawn on the ground. Sparrows can stand

on the benches and jump off them.

MY FUNNY, RINGING BALL ( II junior group)

Tasks:

To develop in children the ability to jump rhythmically, in accordance with the text of the poem,

perform movements on a signal. Exercise in running, in bouncing on 2 legs.

Description:

Children sit on chairs placed in different places in the room. The teacher is in

center. He takes a big ball and begins to beat it with his hand on the ground, saying: “My cheerful,

ringing ball ... ". The teacher calls the children to him and invites them to jump like balls.

Children jump at the same pace. The teacher puts the ball down and repeats the poem, making

hand movement, as if hitting the ball, and the children are jumping. Having finished

poem, the teacher says: "I'll catch up!". The children run away.

Rules:

    You can run away only after the words: "I'll catch up!"

Options :

The teacher imitates the beating movement of the ball, showing on the children (they are balls, then

they roll, run in different directions). You can put several

children who will hit their balls with him, then catch those who run away.

GUESS WHO'S SCREAMING ( II junior group)

Tasks:

To develop in children observation, attention, activity.

Description:

Children sit in a semicircle on chairs, in front of them at a distance of several steps is placed

screen. The teacher calls someone by name, and he goes behind the screen, agree,

what animal or bird the child will portray. Behind the screen, the mooing of a cow is heard,

barking dogs, etc. The teacher invites one of the children to guess who is screaming.

Rules:

    Guessing animals or a bird can only be the child pointed out by the teacher.

Artistic word:

What a beautiful house this is.

Who lives in the house?

Knock knock, who lives in the house?

Options :

FIND THE CHECK ( II junior group)

Tasks:

To develop in children observation, endurance (do not open your eyes until the signal "it's time").

Description:

Children sit on chairs, at the word of the teacher, the children stand up and turn to face

wall, the teacher hides the flags according to the number of children. "It's time!" - says the teacher.

Children turn to face him and go to look for flags. The one who found the flag sits on

own place. When all checkboxes are found. Children walk along the playground. Holding a flag in hand.

Ahead of the column is the one who first found the flag. At the signal "In place!" children sit down

on the chairs and the game starts again.

Rules:

    You can turn to face the teacher only after the word "it's time!".

Options :

Instead of verbal instructions, use a bell. Whoever finds the flag first

and hides it. In the summer they hide the flag in the bushes, behind the trees.

RUN TO ME II junior group)

Tasks:

Teach children to act on a signal. Practice walking and running in a straight line.

Description:

Children sit on chairs placed against one of the walls of the room. The caregiver departs

to the opposite wall and says "run to me!". Children run to the teacher.

The teacher greets them warmly. Then he crosses to the other side of the court and

says "run to me!" To the words of the teacher “Run home!” children sit on chairs

and rest.

Rules:

    Run to the teacher only after the words "Run to me!"

    Children run to the chairs and sit down only after the words “Run home!”

Options :

At first, children can take any chair, and then find their place. Contribute

bell. Call, the signal "Run!".

ON A LEVEL PATH ( II junior group)

Tasks:

To develop in children the ability to move rhythmically, to coordinate movements with words, to find

own place. Exercise in walking, jumping, squatting, running.

Description:

Children sit on chairs, the teacher invites them to go for a walk. They stand up

loosely grouped or built in a column. The educator says "on an even

path, our legs are walking, one-two, one-two, over pebbles, over pebbles, into the pit - bang.

At the words “On a flat path ..” the children walk in steps. "On the pebbles" jump on two

feet slightly moving forward. "In the pit boo" - squat down. got out of

pits - children rise. After 2-3 repetitions, the educator says "in a straight line

our legs are tired on the path, this is our house - we live there.

Rules:

  1. The movements must match the text.

    Get up from your haunches after the words "We got out of the pit."

    Run away home only after the words "we live there."

Options :

Walk along the benches along the wall. Jumping into the depths on a soft path.

BUNNY ( II junior group)

Tasks:

To develop in children the ability to coordinate movement with words. Practice running. In bouncing on

two legs, finding your place. Contribute to the development of speech.

Description:

On one side of the site, places for hares are marked. Everyone takes their place. By

the teacher’s signal “Run in a circle!” all the children gather in a circle, and one of the hares, whom

the teacher appoints, becomes in the middle. Children with a teacher recite poems and

perform movements under the text:

A little white bunny sits and moves its ears, - the children stand in a circle,

That's it, that's how he moves his ears! - move the hands, raising them to the head.

It's cold for a bunny to sit, you need to warm up your paws,

Clap-clap, clap-clap, you need to warm up the paws - clap your hands.

It's cold for a bunny to stand, a bunny needs to jump

Jump-jump, jump-jump, the bunny needs to jump - they jump on 2 legs in place.

Someone scared the bunny, the bunny jumped and galloped away! - the teacher claps his hands, the children scatter

at their homes.

Rules:

    Children run away only after the words “And rode away!”, And they gather in a circle after the words “Run in a circle!”

Options :

Lay out a cord with tied ends on the floor. On a signal, they jump over the cord. Into the middle

you can put several hares.

BUBBLE ( II junior group)

Tasks:

To develop in children the ability to coordinate movements with words, to move rhythmically.

Exercise children in squatting and building in a circle, running in different directions.

Description:

Children stand close in a circle, holding hands. Together with the teacher they say:

"Inflate the bubble! Blow up big! Stay like that, but don't burst." reciting poetry,

children gradually expand the circle. When the teacher says - "The bubble has burst", everything

the children put their hands down, and in chorus they say “Clap!” and squat down.

The teacher offers to inflate a new bubble: the children get up, form a small circle again,

the game is restarted.

Rules:

Say in chorus "Hop!" and squat down only after the words "The bubble burst."

Options :

Perform swing movements with your hands, first the ball is small, then large -

wide hand gestures. After the words "Don't burst!" the teacher says "Let's fly

bubbles! ”, the children scatter wherever they want.

RUN TO THE FLAG ( II junior group)

Tasks:

To develop in children attention, the ability to distinguish colors. Learn to act visually

signal. Practice running and walking.

Description:

Children receive flags of two colors - one red, the other blue. The teacher gets up

on one side of the site and holds a blue flag in one hand and a red flag in the other.

Children with blue flags are grouped near blue, those with red flags are grouped near red.

Then the teacher invites the children to take a walk. Children walk and run around the playground.

The teacher goes to the other side and says: "One, two, three - run here as soon as possible!".

He stretches his arms to the sides, the children run to the teacher and group around

flag of the corresponding color. When all the children have gathered, he offers to wave the flags.

Rules:

    You can disperse around the site only at the word of the teacher "Go for a walk!".

    You can gather near the teacher only after the words "One, two, three - run here as soon as possible!".

Options :

Take a ribbon or handkerchief instead of a flag, then dance with it. Enter 2 red and

blue flags. The teacher can change the flags by moving them from one hand to

another. Turn on the additional signal "Stop!" (everyone closes their eyes).

SUN AND RAIN ( II junior group)

Tasks:

To develop in children the ability to perform movements at the signal of the teacher, to find their place

on site. Practice walking and running.

Description:

Children sit on chairs along the room, this is their "home". The teacher looks out the window and says

"What a nice weather, go for a walk!". Children get up and go in any direction. "Rain

go, run home!" - says the teacher. The children run to the chairs and take their

places. The teacher says "Drip - drop - drop!". Gradually the rain subsides and

The teacher says, “Go for a walk. Rain stopped!".

Rules:

    Children leave the house at the signal "Go for a walk!".

    They run home at the signal "it's raining!".

Options :

Children first take any chair, then only their own. Instead of a house, arrange a portable

canopy - hide from the rain. During the walk, they can pick "mushrooms and berries." walking

dance can be replaced.

TRAIN ( II junior group)

Tasks:

To develop in children the ability to perform movements on a sound signal, to fix

the skill of building in a column. Exercise in walking, running after each other.

Description:

Children are built in a column on one side of the playground. The first is a locomotive, the rest

wagons. The teacher gives a beep, the children begin to move forward (without clutch).

At the beginning slowly, then faster, gradually moving to a run, they say

"Chu-choo-choo!" “The train is pulling up to the station,” says the teacher. children gradually

slow down and stop. The teacher again gives a beep, movements

trains resume.

Rules:

    You can move only after the beep, i.e. at the direction of the teacher.

Options :

Enter a stop. The children run out into the field. Gather "mushrooms and berries", dance.

SPARROW AND CAT ( II junior group)

Tasks:

To develop in children the ability to accommodate in space and move in a team without touching

each other. Act on a signal, exercise in deep jumps, from a place in length, in

fast run.

Description:

Children along the walls: on benches, on large cubes or in hoops. These are sparrows on the roof

or in nests. A cat is sitting at a distance - the tutor. "The sparrows have flown!" -

the teacher says. Sparrows jump off the roof, spreading their wings - hands in

sides. They run loose all over the room. "The cat is sleeping." Wakes up, speaks

"Meow - meow!", Runs to catch up with the sparrows, who are hiding, having taken their places.

The cat takes the caught sparrows to her house.

Rules:

    Sparrows jump off at the signal of the teacher "Sparrows, fly!".

    Sparrows return to their places. When a cat says "Meow!"

Options :

Bring in a second cat. Sparrows peck at grains.

GET ME ( II junior group)

Tasks:

To develop in children the ability to perform movements at the signal of the teacher, to move in a team,

without pushing. Exercise children in running in a straight line.

Description:

Children sit on chairs on one side of the playground. "Catch me!" - suggested by the teacher

and runs to the opposite side of the site. Children run after the teacher, trying to

catch. Then the teacher says “catch up with me!”, And runs in the opposite direction.

The kids are chasing him again. After two times, the children sit on chairs and rest, then

continue the game.

Rules:

    Run after the teacher only after the signal "Catch up with me!".

Options :

Contribute soft toy and chase her down. Run away from toys.

WHAT IS HIDDEN? ( II junior group)

Tasks:

Develop children's visual memory, attention.

Description:

Children sit on chairs, on the floor, in one line. The teacher puts in the center of the circle

three to five items and offers to memorize them. Then the players stand up and

turn their backs to the center or to the wall and close their eyes. The teacher hides one

an object lying in the center of the circle and saying "Look." Children open their eyes

turn to face the cent and remember which item is missing. The teacher approaches

children and each of them tells him in his ear what is hidden. When most players

gives the correct answer, the teacher loudly calls the hidden object. After that

the game is restarted.

Rules:

    When the teacher hides the object, the players turn their backs and close their eyes.

    At the signal “Look!”, the players open their eyes and again turn to face the center of the circle.

Options :

Consolidate knowledge of primary colors, take cubes or flags. call one

playing. Remove 2 items.

BIRDS AND CHICKS ( II junior group)

Tasks:

To develop in children the ability to perform movements at the signal of the educator, to remember their

place, exercise in running in different directions, without hitting each other.

Description:

Children are divided into 3-4 groups of 5-6 people, each group has its own house - a nest.

Children pretend to be chicks. Each group has a mother bird. By word

educator "Let's fly!" - Chicks fly out of the nest. They fly around the house, waving

hands - wings. Birds - mothers fly away for food. By word

educator "Home!" - birds - mothers return and call the chicks home.

In the nest, the chicks sit in a circle and the bird - the mother feeds them with imaginary worms.

Rules:

    Birds and chicks fly out at the word of the teacher "Fly!".

    The chicks return home at the call of the mother bird.

    Birds - mothers return home at the word of the teacher "Home!".

Options :

Invite the birds to fly up to the hill. Each bird has its own color

houses - nests. You can change houses.

FIND YOUR COLOR ( II junior group)

Tasks:

To develop in children attention, the ability to distinguish colors, act on a signal. Exercise

in running, walking.

Description:

Children receive flags of 3-4 colors and are grouped by 4-6 people in different corners of the room,

in each corner, the teacher puts a colored flag on a stand. At the signal of the teacher

"Go for a walk!" the children disperse around the playground. To the words "Find your color!" - children

gather near the flag of the corresponding color. The teacher notes which group

assembled faster.

Rules:

    You can leave the houses at the signal of the teacher “Go for a walk!”.

    Run and gather near the flag of the corresponding color only after the words "Find your color!"

Options :

Offer to close your eyes, rearrange the flags in the corners of the room.

TROLLEYBUS ( II junior group)

Tasks:

To develop in children the ability to distinguish the colors of a traffic light and act on visual

signal. Exercise in running and walking in a column. Familiarize yourself with traffic rules.

Description:

Children stand along the wall in a column in pairs, holding each other's hands, free

hands hold on to the cord, the ends of which are tied. The teacher is in one of the corners of the room,

in the hand are three colored flags (red, yellow, green). Raises the green flag - children

run (the trolleybus is moving). Having run to the teacher - the children look to see if they have changed

checkbox color. If green - the movement continues, yellow or red -

children stop and wait for green to appear.

Rules:

You can only run to the green flag.

When yellow or red appears, the column stops.

Options :

Arrange a stop where the children sit and wait for the arrival of the trolley bus. When

a trolleybus approaches a stop, then slows down, some passengers get off, others come on.

MOBILE GAMES FOR CHILDREN OF THE MIDDLE PRESCHOOL AGE

Outdoor games are of great importance in the life of a child, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations help the child to develop properly.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Preschoolers in play tend to imitate everything they see. In the outdoor games of kids, as a rule, it is not communication with peers that manifests itself, but a reflection of the life that adults or animals live. Children at this age are happy to fly like sparrows, jump like bunnies, flap their arms like butterflies with wings. Thanks to developed ability to imitation, most of the outdoor games of children of primary preschool age carry a plot character.

  • Mobile game "Mice dance"

Purpose: to develop physical activity

Description: before starting the game, you must choose a driver - "cat". The cat chooses a “stove” for himself (it can serve as a bench or a chair), sits on it and closes his eyes. All other participants join hands and begin to dance around the cat with the words:

Mice lead a round dance,
A cat naps on the stove.
Quiet mouse, don't make noise
Don't wake cat Vaska
Here Vaska the cat wakes up -
Will break our round dance!

During the last words, the cat stretches, opens its eyes and starts chasing mice. The caught participant becomes a cat, and the game starts over.

  • Sun and rain game

Tasks: to teach children to find their place in the game, navigate in space, develop the ability to perform actions at the signal of the teacher.

Description: Children sit in the hall on chairs. The chairs are their "home". After the words of the teacher: “What good weather, go for a walk!”, The guys get up and start moving in an arbitrary direction. As soon as the teacher says: “It's raining, run home!”, The children should run to the chairs and take their place. The teacher says "Drip - drop - drop!". Gradually, the rain subsides and the teacher says: “Go for a walk. The rain is over!"

  • Game "Sparrows and a cat"

Tasks: to teach children to jump off gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - "nests". Children - "sparrows" sit in their "nests" on one side of the site. On the other side of the site is a "cat". As soon as the "cat" dozes off, the "sparrows" fly out onto the road, fly from place to place, looking for crumbs, grains. The “cat” wakes up, meows, runs after the sparrows, which should fly to their nests.

First, the role of the “cat” is played by the teacher, then one of the children.

  • Mobile game "Sparrows and car"

Another game for children 3-5 years old about sparrows.

Tasks: to teach children to run in different directions, start moving or change it at the signal of the leader, find their place.

Description: Children are “sparrows”, sitting in their “nests” (on a bench). The teacher depicts a "car". As soon as the teacher says: “The sparrows flew onto the path,” the children rise from the bench and begin to run around the playground. At the signal of the educator: “The car is driving, fly the sparrows to their nests!” - the “car” leaves the “garage”, and the children must return to the “nests” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice as participants. Here is one of them.

Tasks: This outdoor game helps to develop in children the ability to perform movement on a signal. Practice running in different directions.

Description: Children - "mice" sit in minks (on chairs along the wall). In one of the corners of the site sits a "cat" - a teacher. The cat falls asleep, and the mice scatter around the room. The cat wakes up, meows, starts catching mice that run into the holes and take their places. When all the mice return to their burrows, the cat once again walks around the room, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Tasks: to develop the speed of reaction to a verbal signal, to exercise children in running, to develop attention.

Description: Among the participants, one driver is chosen, who will be the "bear". Draw two circles on the playground. The first circle is the bear's lair, the second circle is the house for the rest of the game participants. The game begins with the fact that the children leave the house with the words:

At the bear in the forest
Mushrooms, I take berries.
The bear doesn't sleep
And growls at us.

As soon as the children uttered these words, the "bear" runs out of the den and catches the children. The one who did not have time to run to the house and was caught by the "bear" becomes the driver ("bear").

  • Through the brook (an outdoor game with jumps)

Tasks: To teach how to jump correctly, walk along a narrow path, keep balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of the stream, they must cross (jump over) it over the pebbles without getting their feet wet. Those who stumbled - wet their feet, go to dry them in the sun - sit on a bench. Then they get back into the game.

  • Birds and cat game

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, a large circle drawn.

Children stand in a circle from the outside. One child stands in the center of the circle (cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking grains. The cat wakes up and starts to catch the birds, and they run around the circle.

  • The game "Snowflakes and wind"

Tasks: Exercise in running in different directions, without bumping into each other, act on a signal.

Description: At the signal "Wind!" children - "snowflakes" - run around the playground in different directions, spinning ("the wind is spinning in the air of snowflakes"). At the signal "No wind!" - squat (“snowflakes fell to the ground”).

    Mobile game "Find a mate"

Tasks: to develop in children the ability to perform actions on a signal, quickly line up in pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair”, participants with flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used to play in kindergarten in a group or on a walk. Children different ages: from toddlers 3 years to children middle group 4-5 years old are happy to play them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of an outdoor game, they are striving to express their feelings, desires, to realize their plans. However, imitation and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - "bears" and "bees". Before the start of the game, the “bees” take their places in their “hives” (benches, ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, All the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time the stung "bear" no longer goes out for honey, but remains in the den.

    Game "Burners"

Tasks: exercise in running, respond to a signal, follow the rules of the game.

Description: An odd number of children take part in the game, who become pairs and hold hands. Ahead of the column is the leader, who looks ahead. Children repeat the words in chorus:

Burn, burn bright
To not go out
Look at the sky
The birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run along the column forward, one with right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they join hands. If you manage to catch, then the driver with the caught one forms a new pair, and the participant left without a pair will now drive.

  • Mobile game "Two frosts"

A well-known game for preschoolers with simple rules. Tasks: to develop braking in children, the ability to act on a signal, exercise in running.

Description: On opposite sides of the site there are two houses, marked with lines. Players are placed on one side of the court. The teacher chooses two people who will become leaders. They are located in the middle of the playground between the houses, facing the children. These are two Frosts - Frost Red Nose and Frost Blue Nose. At the signal of the educator “Begin!” both Frosts utter the words: “We are two young brothers, two frosts are remote. I am Frost Red Nose. I am Blue Nose Frost. Who among you will dare to set off on a path? All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by the Frost freeze in place and remain standing like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Cunning Fox"

Purpose: to develop dexterity, speed, coordination.

Description: A line is drawn on one side of the site, thereby designating the “Fox House”. The teacher asks to close the eyes of the children, who are located in a circle. The teacher walks around an educated circle behind the backs of the children, touches one of the participants, who from that moment becomes a “cunning fox”.

After that, the teacher invites the children to open their eyes and, looking around, try to determine who is the cunning fox. Next, the children ask 3 times: "Cunning fox, where are you?". At the same time, the questioners look at each other. After the children have asked for the third time, the sly fox jumps to the middle of the circle, raises his hands up and shouts: "I'm here!". All participants scatter around the site in all directions, and the cunning fox is trying to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Catching deer"

Tasks: practice running in different directions, agility.

Description: Two shepherds are chosen among the participants. The rest of the players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader's signal, the shepherds take turns throwing the ball at the deer, and they try to dodge the ball. The deer hit by the ball is considered to be caught and leaves the circle. After several repetitions, counts the number of deer caught.

Poem about playing ball at recess(written by Svetlana Vetryakova especially for the site)

To have fun playing
You need to pump up the ball.
And boys and girls
The ball is hit loudly.

real athletes
Run for a change.
They will jump and jump
And chase each other.

We will inflate the ball deftly
You just need to have a knack.
Press harder
Run away quickly!

Different games with a ball
We'll definitely start.
And in the "Frog", and in the "Dog",
In "Brook", and in "Quick Ball".

Ran to the turn
Rolled over the gate.
Jumped across the yard
Escaped over the fence.

Spinning fast, flying!
Who will catch him now?
Hurry catch up
And tell your neighbor.

Multi-colored bright ball
Jumps briskly without hesitation.
Stop running around having fun
We need to go study!

We inflated a huge ball,
Played and rested.
It's time for us to get back to class.
We have classes there.

    Game "Fishing Rod"

Tasks: to develop dexterity, attention, speed of reaction.

Description: Participants sit in a circle. In the center is the leader - the educator. He holds a rope in his hands, at the end of which is tied a small bag of sand. The driver rotates the rope in a circle above the ground itself. Children jump so that the rope does not touch their legs. Those participants whose legs are touched by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants - falcons, are on the same side of the hall. In the middle of the hall are two hunters. As soon as the teacher gives a signal: “Falcons, fly!” Participants must run to the opposite side of the hall. The task of the hunters is to catch (tarnish) as many falcons as possible before they have time to cross the imaginary line. Repeat the game 2-3 times, then change the drivers.

    Spider and flies game

Description: in one of the corners of the hall, a web is indicated by a circle, in which there is a spider - the driver. All the other guys are flies. All flies "fly" around the hall, buzzing. At the signal of the host "Spider!" flies freeze. The spider comes out of hiding and carefully examines all the flies. Those who move, he leads into his web. After two or three repetitions, the number of flies caught is counted.

    Mobile game "Mousetrap"

Tasks: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join hands and raise them higher. Then they both say in unison:

“How we got tired of mice, they gnawed everything, everyone ate!
We will set up a mousetrap and then we will catch mice!

While the participants are saying these words, the rest of the guys should run under their clasped hands. At the last words, the hosts abruptly drop their hands and catch one of the participants. Caught joins the catchers and now there are three of them. So gradually the mousetrap grows. The last participant left is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also like to play games during breaks or walks. We have selected games that can be played during after-school walks or during physical education classes in grades 1-4. The rules of the game become a little more complicated, but the main tasks of the games are: training in dexterity, reaction, speed, general physical development and the ability to work with children.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Bunny"

Purpose: to develop mindfulness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. The hunter is trying to catch up with the fleeing homeless hare.

The hare can escape from the hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one who is caught becomes a hunter.

  • Mobile game "Feet from the ground"

Objectives: Learn to follow the rules of the game.

Description: The driver, along with other guys, walks around the hall. As soon as the teacher says: “Catch!”, All participants scatter, trying to climb any elevation where you can raise your legs above the ground. Only those who have their feet on the ground can be salted. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty"

Tasks: to develop reaction speed, agility, attentiveness, to improve running skills.

Description: participants form a circle, and the leader is located behind the circle. Touching the shoulder of one of the players, he thereby calls him to the competition. After that, the driver and the participant whom he has chosen run along the circle in opposite directions. The one who first takes the empty space left by the selected player remains in the circle. The one left without a seat becomes the driver.

  • Mobile game "Third extra"

Tasks: to develop dexterity, speed, to cultivate a sense of collectivism.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The escaping player can at any time get ahead of any pair. In this case, the back player of the pair he is in front of becomes the one being overtaken. If, nevertheless, the player managed to catch up and overpower, then the drivers change roles.

  • Shootout game

Tasks: to develop dexterity, attentiveness, speed of reaction.

Description: A game is played on a volleyball court. Stepping back 1.5 meters from the front line inside the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is located on its own half of the site from the middle line of the corridor. Both teams must choose a captain. You can't enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the middle line. The greasy player is sent prisoner and stays there until the players of his team throw the ball into his hands. After that, the player returns to the team.

Outdoor games on the go

When walking with children in a kindergarten or on an after-school at an elementary school, the teacher needs something to keep the children busy: an excellent solution is to organize outdoor games during a walk. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthen the immune system. And the time of the walk flies unnoticed.

Before starting the game, the teacher needs to pay attention to the state of the playing field: are there any extra objects, fragments and everything that can prevent children from playing and create a traumatic situation - unfortunately, not only on the street, but also on the school site or kindergarten you can find a lot of rubbish.

  • Game "Train"

Tasks: To develop in children the ability to perform movements on a sound signal, to consolidate the skill of building in a column. Exercise in walking, running after each other.

Description: Children are built in a column. The first child in the column is a locomotive, the rest of the participants are wagons. After the teacher gives the horn, the children begin to move forward (without clutch). At first slowly, then faster, gradually moving to a run, they say “Chu-choo-choo!”. “The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher again gives a whistle, the movement of the train resumes.

  • Mobile game "Zhmurki"

Tasks: education of dexterity, development of the ability to navigate in space, observation.

Description: Free space is required to play the game. A leader is chosen, who is blindfolded and taken to the middle of the site. The driver is rotated several times around his own axis, after which he must catch any player. The one who is caught becomes the leader.

  • Game "Day and night"

Tasks: exercise in running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is "day", the other is "night". A line is drawn in the middle of the hall or a cord is placed. At a distance of two steps from the drawn line, the teams stand with their backs to each other. At the command of the leader, for example, “Day!” the appropriately named team starts catching up. Children from the “night” team must have time to run away beyond the conditional line before their rivals have time to tarnish them. The team that manages to tarnish the most players from the opposite team wins.

  • Game "Baskets"

Tasks: to exercise in running one after another, to develop speed, speed of reaction, attentiveness.

Description: Two presenters are selected. One of them will be the hunter, the other the fugitive. All the remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders are separated, the catcher is trying to catch up with the fugitive. The fugitive must run between pairs. Baskets should not catch the fugitive, but for this he calls the names of the participants in the basket that he runs up to.

  • Game "Grab, run away"

Tasks: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and calls his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all the children must run to "their" place. The task of an adult is to try to hit the fleeing children.

In this article, we have presented 29 outdoor games with detailed description game rules. We hope that given material will help organize children's games at school during breaks and physical education lessons, on a walk in the preschool educational institution and the GPA.

Compiler: Oksana Gennadievna Borsch, teacher primary school, Deputy Director for educational work.